Foward B...A move marth player often forget to use. Here I will go over its many uses. I'm kinda lazy/tired right now, so this may be incomplete. I have to write so much for school this year, writing almost seems like a chore.
Most common use: Predicting side steps. F-air -Foward B, Dash Dance Foward B in place of a grab. Down tilt etc any ground move or aerial move basically
Platforms:The fist hit has a very quick almost 90 degree angle in which you can hit people on platforms blocking or fishing for a side step. This puts a ton of pressure on the opponent without the risk of being punished.
Continuing combos: Ever get that weird angle where you know your aerial wont come out before your opponents? Easy solution foward b and beat them to the punch, if they double jump..you have plenty of time to follow it up.
Zoning: Marth can keep people that approach at bay with Foward b. The timing is strict to hit them but throwing it out there during pressure is another tool he has to bait jumps and rolls.
Anti-Airs:
Shield Pressure:
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The most important thing I like to use it for is a safe pivot. If you find yourself closer then you want, you can pivot out to a better position easily.
ReplyDeleteGood point. Marths long dash dance sometimes can be annoying.
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