Friday, March 26, 2010
Wednesday, March 24, 2010
Monday, March 15, 2010
From Scrub to Pro Vid-Lucien and Germ
Character Angles
What stops Dash Dancing, WD backs, full hops, dodges etc.
Reading comprehension
Conditioning
Correct ways to use shield
Zones or Bubbles
Baiting Dodges and grabs
What stops Dash Dancing, WD backs, full hops, dodges etc.
Reading comprehension
Conditioning
Correct ways to use shield
Zones or Bubbles
Baiting Dodges and grabs
Sunday, February 14, 2010
Drive
This a great insight into a winners mentality.
From ESPN.com(All ownership) On the eve of MJ's Hall of Fame entrance.
Friday, February 5, 2010
Stuff
Alex Valle ProTip: Your opponent is only as good as you let him be. Take away his fun and see his gameplan fall apart
The many uses of the dancing blade
Foward B...A move marth player often forget to use. Here I will go over its many uses. I'm kinda lazy/tired right now, so this may be incomplete. I have to write so much for school this year, writing almost seems like a chore.
Most common use: Predicting side steps. F-air -Foward B, Dash Dance Foward B in place of a grab. Down tilt etc any ground move or aerial move basically
Platforms:The fist hit has a very quick almost 90 degree angle in which you can hit people on platforms blocking or fishing for a side step. This puts a ton of pressure on the opponent without the risk of being punished.
Continuing combos: Ever get that weird angle where you know your aerial wont come out before your opponents? Easy solution foward b and beat them to the punch, if they double jump..you have plenty of time to follow it up.
Zoning: Marth can keep people that approach at bay with Foward b. The timing is strict to hit them but throwing it out there during pressure is another tool he has to bait jumps and rolls.
Anti-Airs:
Shield Pressure:
Most common use: Predicting side steps. F-air -Foward B, Dash Dance Foward B in place of a grab. Down tilt etc any ground move or aerial move basically
Platforms:The fist hit has a very quick almost 90 degree angle in which you can hit people on platforms blocking or fishing for a side step. This puts a ton of pressure on the opponent without the risk of being punished.
Continuing combos: Ever get that weird angle where you know your aerial wont come out before your opponents? Easy solution foward b and beat them to the punch, if they double jump..you have plenty of time to follow it up.
Zoning: Marth can keep people that approach at bay with Foward b. The timing is strict to hit them but throwing it out there during pressure is another tool he has to bait jumps and rolls.
Anti-Airs:
Shield Pressure:
Saturday, January 30, 2010
Back into it
I'm pretty comfortable with the game now. I just need to get back to my combo abilities. This means taking my time during combos and anticipating DI.
I am also trying to clean up my dash dancing. So I started to Wave dash down.It's been kinda weird to get used to but it's nice for following forward throws.
I also need to stop having anxiety for catching rolls. Dashing away/through is important for retaining spacing and avoiding hitboxes.
I forget sometimes how important it is for Marth to react..playing vs Nicks ganon reminded me.It's not enough to space but it's also being able to recognize your opponents moveset and capitalize.
Example: Dash up to Ganon , Ganon jumps back. Now here I could Sh fair, but that move will only cover one option, sh fair from gannon.Now If I dash up block or duck then I can see what gannon does (D.Jump back, Sh fair Waveland etc). Then I can react occordingly.
Reacting/anticipating you opponents move after a dash away is important too. You shouldn't dash away just to dash away. You loose alot of opportunities this way to grab and fsmash/cut through moves,which is what marth is good at. You don't need to dash away half of FD
to get a grab. DON'T BE AFRAID. Of your opponent. Don't be afraid to block/roll if you know something is coming
More Later
I am also trying to clean up my dash dancing. So I started to Wave dash down.It's been kinda weird to get used to but it's nice for following forward throws.
I also need to stop having anxiety for catching rolls. Dashing away/through is important for retaining spacing and avoiding hitboxes.
I forget sometimes how important it is for Marth to react..playing vs Nicks ganon reminded me.It's not enough to space but it's also being able to recognize your opponents moveset and capitalize.
Example: Dash up to Ganon , Ganon jumps back. Now here I could Sh fair, but that move will only cover one option, sh fair from gannon.Now If I dash up block or duck then I can see what gannon does (D.Jump back, Sh fair Waveland etc). Then I can react occordingly.
Reacting/anticipating you opponents move after a dash away is important too. You shouldn't dash away just to dash away. You loose alot of opportunities this way to grab and fsmash/cut through moves,which is what marth is good at. You don't need to dash away half of FD
to get a grab. DON'T BE AFRAID. Of your opponent. Don't be afraid to block/roll if you know something is coming
More Later
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